Files
tbd-station-14/Content.Client/Instruments/InstrumentSystem.cs
2023-09-11 09:42:41 +10:00

436 lines
14 KiB
C#

using System.Linq;
using Content.Shared.CCVar;
using Content.Shared.Instruments;
using Content.Shared.Physics;
using JetBrains.Annotations;
using Robust.Client.Audio.Midi;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Client.Instruments;
[UsedImplicitly]
public sealed class InstrumentSystem : SharedInstrumentSystem
{
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IMidiManager _midiManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public readonly TimeSpan OneSecAgo = TimeSpan.FromSeconds(-1);
public int MaxMidiEventsPerBatch { get; private set; }
public int MaxMidiEventsPerSecond { get; private set; }
public override void Initialize()
{
base.Initialize();
UpdatesOutsidePrediction = true;
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
SubscribeNetworkEvent<InstrumentMidiEventEvent>(OnMidiEventRx);
SubscribeNetworkEvent<InstrumentStartMidiEvent>(OnMidiStart);
SubscribeNetworkEvent<InstrumentStopMidiEvent>(OnMidiStop);
SubscribeLocalEvent<InstrumentComponent, ComponentShutdown>(OnShutdown);
}
public override void Shutdown()
{
base.Shutdown();
_cfg.UnsubValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged);
_cfg.UnsubValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged);
}
private void OnShutdown(EntityUid uid, InstrumentComponent component, ComponentShutdown args)
{
EndRenderer(uid, false, component);
}
public void SetMaster(EntityUid uid, EntityUid? masterUid)
{
if (!HasComp<InstrumentComponent>(uid))
return;
RaiseNetworkEvent(new InstrumentSetMasterEvent(GetNetEntity(uid), GetNetEntity(masterUid)));
}
public void SetFilteredChannel(EntityUid uid, int channel, bool value)
{
if (!TryComp(uid, out InstrumentComponent? instrument))
return;
if(value)
instrument.Renderer?.SendMidiEvent(RobustMidiEvent.AllNotesOff((byte)channel, 0), false);
RaiseNetworkEvent(new InstrumentSetFilteredChannelEvent(GetNetEntity(uid), channel, value));
}
public override void SetupRenderer(EntityUid uid, bool fromStateChange, SharedInstrumentComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component is not InstrumentComponent instrument)
{
return;
}
if (instrument.IsRendererAlive)
{
if (fromStateChange)
{
UpdateRenderer(uid, instrument);
}
return;
}
instrument.SequenceDelay = 0;
instrument.SequenceStartTick = 0;
_midiManager.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
instrument.Renderer = _midiManager.GetNewRenderer();
if (instrument.Renderer != null)
{
instrument.Renderer.SendMidiEvent(RobustMidiEvent.SystemReset(instrument.Renderer.SequencerTick));
UpdateRenderer(uid, instrument);
instrument.Renderer.OnMidiPlayerFinished += () =>
{
instrument.PlaybackEndedInvoke();
EndRenderer(uid, fromStateChange, instrument);
};
}
if (!fromStateChange)
{
RaiseNetworkEvent(new InstrumentStartMidiEvent(GetNetEntity(uid)));
}
}
public void UpdateRenderer(EntityUid uid, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument) || instrument.Renderer == null)
return;
instrument.Renderer.TrackingEntity = uid;
instrument.Renderer.FilteredChannels.SetAll(false);
instrument.Renderer.FilteredChannels.Or(instrument.FilteredChannels);
instrument.Renderer.DisablePercussionChannel = !instrument.AllowPercussion;
instrument.Renderer.DisableProgramChangeEvent = !instrument.AllowProgramChange;
for (int i = 0; i < RobustMidiEvent.MaxChannels; i++)
{
if(instrument.FilteredChannels[i])
instrument.Renderer.SendMidiEvent(RobustMidiEvent.AllNotesOff((byte)i, 0));
}
if (!instrument.AllowProgramChange)
{
instrument.Renderer.MidiBank = instrument.InstrumentBank;
instrument.Renderer.MidiProgram = instrument.InstrumentProgram;
}
UpdateRendererMaster(instrument);
instrument.Renderer.LoopMidi = instrument.LoopMidi;
}
private void UpdateRendererMaster(InstrumentComponent instrument)
{
if (instrument.Renderer == null || instrument.Master == null)
return;
if (!TryComp(instrument.Master, out InstrumentComponent? masterInstrument) || masterInstrument.Renderer == null)
return;
instrument.Renderer.Master = masterInstrument.Renderer;
}
public override void EndRenderer(EntityUid uid, bool fromStateChange, SharedInstrumentComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
if (component is not InstrumentComponent instrument)
return;
if (instrument.IsInputOpen)
{
CloseInput(uid, fromStateChange, instrument);
return;
}
if (instrument.IsMidiOpen)
{
CloseMidi(uid, fromStateChange, instrument);
return;
}
instrument.Renderer?.SystemReset();
instrument.Renderer?.ClearAllEvents();
var renderer = instrument.Renderer;
// We dispose of the synth two seconds from now to allow the last notes to stop from playing.
// Don't use timers bound to the entity in case it is getting deleted.
if (renderer != null)
Timer.Spawn(2000, () => { renderer.Dispose(); });
instrument.Renderer = null;
instrument.MidiEventBuffer.Clear();
if (!fromStateChange && _netManager.IsConnected)
{
RaiseNetworkEvent(new InstrumentStopMidiEvent(GetNetEntity(uid)));
}
}
public void SetPlayerTick(EntityUid uid, int playerTick, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument))
return;
if (instrument.Renderer is not { Status: MidiRendererStatus.File })
return;
instrument.MidiEventBuffer.Clear();
var tick = instrument.Renderer.SequencerTick-1;
instrument.MidiEventBuffer.Add(RobustMidiEvent.SystemReset(tick));
instrument.Renderer.PlayerTick = playerTick;
}
public bool OpenInput(EntityUid uid, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument, false))
return false;
SetupRenderer(uid, false, instrument);
if (instrument.Renderer == null || !instrument.Renderer.OpenInput())
return false;
SetMaster(uid, null);
instrument.MidiEventBuffer.Clear();
instrument.Renderer.OnMidiEvent += instrument.MidiEventBuffer.Add;
return true;
}
public bool OpenMidi(EntityUid uid, ReadOnlySpan<byte> data, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument))
return false;
SetupRenderer(uid, false, instrument);
if (instrument.Renderer == null || !instrument.Renderer.OpenMidi(data))
return false;
SetMaster(uid, null);
instrument.MidiEventBuffer.Clear();
instrument.Renderer.OnMidiEvent += instrument.MidiEventBuffer.Add;
return true;
}
public bool CloseInput(EntityUid uid, bool fromStateChange, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument))
return false;
if (instrument.Renderer == null || !instrument.Renderer.CloseInput())
{
return false;
}
EndRenderer(uid, fromStateChange, instrument);
return true;
}
public bool CloseMidi(EntityUid uid, bool fromStateChange, InstrumentComponent? instrument = null)
{
if (!Resolve(uid, ref instrument))
return false;
if (instrument.Renderer == null || !instrument.Renderer.CloseMidi())
{
return false;
}
EndRenderer(uid, fromStateChange, instrument);
return true;
}
private void OnMaxMidiEventsPerSecondChanged(int obj)
{
MaxMidiEventsPerSecond = obj;
}
private void OnMaxMidiEventsPerBatchChanged(int obj)
{
MaxMidiEventsPerBatch = obj;
}
private void OnMidiEventRx(InstrumentMidiEventEvent midiEv)
{
var uid = GetEntity(midiEv.Uid);
if (!TryComp(uid, out InstrumentComponent? instrument))
return;
var renderer = instrument.Renderer;
if (renderer != null)
{
// If we're the ones sending the MidiEvents, we ignore this message.
if (instrument.IsInputOpen || instrument.IsMidiOpen)
return;
}
else
{
// if we haven't started or finished some sequence
if (instrument.SequenceStartTick == 0)
{
// we may have arrived late
SetupRenderer(uid, true, instrument);
}
// might be our own notes after we already finished playing
return;
}
if (instrument.SequenceStartTick <= 0)
{
instrument.SequenceStartTick = midiEv.MidiEvent.Min(x => x.Tick) - 1;
}
var sqrtLag = MathF.Sqrt((_netManager.ServerChannel?.Ping ?? 0)/ 1000f);
var delay = (uint) (renderer.SequencerTimeScale * (.2 + sqrtLag));
var delta = delay - instrument.SequenceStartTick;
instrument.SequenceDelay = Math.Max(instrument.SequenceDelay, delta);
SendMidiEvents(midiEv.MidiEvent, instrument);
}
private void SendMidiEvents(IReadOnlyList<RobustMidiEvent> midiEvents, InstrumentComponent instrument)
{
if (instrument.Renderer == null)
{
Log.Warning($"Tried to send Midi events to an instrument without a renderer.");
return;
}
var currentTick = instrument.Renderer.SequencerTick;
// ReSharper disable once ForCanBeConvertedToForeach
for (uint i = 0; i < midiEvents.Count; i++)
{
// I am surprised this doesn't take uint...
var ev = midiEvents[(int)i];
var scheduled = ev.Tick + instrument.SequenceDelay;
if (scheduled < currentTick)
{
instrument.SequenceDelay += currentTick - ev.Tick;
scheduled = ev.Tick + instrument.SequenceDelay;
}
// The order of events with the same timestamp is undefined in Fluidsynth's sequencer...
// Therefore we add the event index to the scheduled time to ensure every event has an unique timestamp.
instrument.Renderer?.ScheduleMidiEvent(ev, scheduled+i, true);
}
}
private void OnMidiStart(InstrumentStartMidiEvent ev)
{
SetupRenderer(GetEntity(ev.Uid), true);
}
private void OnMidiStop(InstrumentStopMidiEvent ev)
{
EndRenderer(GetEntity(ev.Uid), true);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_gameTiming.IsFirstTimePredicted)
{
return;
}
var query = EntityQueryEnumerator<InstrumentComponent>();
while (query.MoveNext(out var uid, out var instrument))
{
// For cases where the master renderer was not created yet.
if (instrument is { Renderer.Master: null, Master: not null })
UpdateRendererMaster(instrument);
if (instrument is { IsMidiOpen: false, IsInputOpen: false })
continue;
var now = _gameTiming.RealTime;
var oneSecAGo = now.Add(OneSecAgo);
if (instrument.LastMeasured <= oneSecAGo)
{
instrument.LastMeasured = now;
instrument.SentWithinASec = 0;
}
if (instrument.MidiEventBuffer.Count == 0)
continue;
var max = instrument.RespectMidiLimits
? Math.Min(MaxMidiEventsPerBatch, MaxMidiEventsPerSecond - instrument.SentWithinASec)
: instrument.MidiEventBuffer.Count;
if (max <= 0)
{
// hit event/sec limit, have to lag the batch or drop events
continue;
}
// fix cross-fade events generating retroactive events
// also handle any significant backlog of events after midi finished
var bufferTicks = instrument.IsRendererAlive && instrument.Renderer!.Status != MidiRendererStatus.None
? instrument.Renderer.SequencerTimeScale * .2f
: 0;
var bufferedTick = instrument.IsRendererAlive
? instrument.Renderer!.SequencerTick - bufferTicks
: int.MaxValue;
// TODO: Remove LINQ brain-rot.
var events = instrument.MidiEventBuffer
.TakeWhile(x => x.Tick < bufferedTick)
.Take(max)
.ToArray();
var eventCount = events.Length;
if (eventCount == 0)
continue;
RaiseNetworkEvent(new InstrumentMidiEventEvent(GetNetEntity(uid), events));
instrument.SentWithinASec += eventCount;
instrument.MidiEventBuffer.RemoveRange(0, eventCount);
}
}
}