Files
tbd-station-14/Content.Shared/Singularity/Components/SharedSingularityComponent.cs
Acruid 59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00

45 lines
1.3 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Singularity.Components
{
[NetworkedComponent]
public abstract class SharedSingularityComponent : Component
{
public override string Name => "Singularity";
[DataField("deleteFixture")] public string? DeleteFixtureId { get; } = default;
/// <summary>
/// Changed by <see cref="SharedSingularitySystem.ChangeSingularityLevel"/>
/// </summary>
[ViewVariables]
public int Level { get; set; }
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not SingularityComponentState state)
{
return;
}
EntitySystem.Get<SharedSingularitySystem>().ChangeSingularityLevel(this, state.Level);
}
}
[Serializable, NetSerializable]
public sealed class SingularityComponentState : ComponentState
{
public int Level { get; }
public SingularityComponentState(int level)
{
Level = level;
}
}
}