Files
tbd-station-14/Content.Shared/Chemistry/Components/SharedInjectorComponent.cs
Acruid 59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00

43 lines
1.2 KiB
C#

#nullable enable
using System;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Components
{
/// <summary>
/// Shared class for injectors & syringes
/// </summary>
[NetworkedComponent()]
public class SharedInjectorComponent : Component
{
public override string Name => "Injector";
/// <summary>
/// Component data used for net updates. Used by client for item status ui
/// </summary>
[Serializable, NetSerializable]
protected sealed class InjectorComponentState : ComponentState
{
public ReagentUnit CurrentVolume { get; }
public ReagentUnit TotalVolume { get; }
public InjectorToggleMode CurrentMode { get; }
public InjectorComponentState(ReagentUnit currentVolume, ReagentUnit totalVolume, InjectorToggleMode currentMode)
{
CurrentVolume = currentVolume;
TotalVolume = totalVolume;
CurrentMode = currentMode;
}
}
public enum InjectorToggleMode
{
Inject,
Draw
}
}
}