Files
tbd-station-14/Content.Shared/Atmos/Components/SharedGasAnalyzerComponent.cs
Acruid 59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00

102 lines
2.6 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos.Components
{
[NetworkedComponent()]
public class SharedGasAnalyzerComponent : Component
{
public override string Name => "GasAnalyzer";
[Serializable, NetSerializable]
public enum GasAnalyzerUiKey
{
Key,
}
[Serializable, NetSerializable]
public class GasAnalyzerBoundUserInterfaceState : BoundUserInterfaceState
{
public float Pressure;
public float Temperature;
public GasEntry[]? Gases;
public string? Error;
public GasAnalyzerBoundUserInterfaceState(float pressure, float temperature, GasEntry[]? gases, string? error = null)
{
Pressure = pressure;
Temperature = temperature;
Gases = gases;
Error = error;
}
}
[Serializable, NetSerializable]
public struct GasEntry
{
public readonly string Name;
public readonly float Amount;
public readonly string Color;
public GasEntry(string name, float amount, string color)
{
Name = name;
Amount = amount;
Color = color;
}
public override string ToString()
{
// e.g. "Plasma: 2000 mol"
return Loc.GetString(
"gas-entry-info",
("gasName", Name),
("gasAmount", Amount));
}
}
[Serializable, NetSerializable]
public class GasAnalyzerRefreshMessage : BoundUserInterfaceMessage
{
public GasAnalyzerRefreshMessage() {}
}
[Serializable, NetSerializable]
public enum GasAnalyzerDanger
{
Nominal,
Warning,
Hazard
}
[Serializable, NetSerializable]
public class GasAnalyzerComponentState : ComponentState
{
public GasAnalyzerDanger Danger;
public GasAnalyzerComponentState(GasAnalyzerDanger danger)
{
Danger = danger;
}
}
}
[NetSerializable]
[Serializable]
public enum GasAnalyzerVisuals
{
VisualState,
}
[NetSerializable]
[Serializable]
public enum GasAnalyzerVisualState
{
Off,
Working,
}
}