Files
tbd-station-14/Content.Server/Engineering/Components/SpawnAfterInteractComponent.cs
Acruid 59e5cc5e3c Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2021-07-12 10:32:10 +02:00

28 lines
837 B
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Engineering.Components
{
[RegisterComponent]
public class SpawnAfterInteractComponent : Component
{
public override string Name => "SpawnAfterInteract";
[ViewVariables]
[DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? Prototype { get; }
[ViewVariables]
[DataField("doAfter")]
public float DoAfterTime = 0;
[ViewVariables]
[DataField("removeOnInteract")]
public bool RemoveOnInteract = false;
}
}