* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50 * final toCoords Removed * Remove all unused variables and dead code paths * remove always true variable, should be a cvar or something instead * remove superfluous variables from tests
220 lines
8.8 KiB
C#
220 lines
8.8 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Singularity.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Radiation.Events;
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using Content.Shared.Singularity.Components;
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using Content.Shared.Timing;
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using Robust.Shared.Containers;
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using Robust.Shared.Timing;
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namespace Content.Server.Singularity.EntitySystems;
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public sealed class RadiationCollectorSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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private const string GasTankContainer = "gas_tank";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadiationCollectorComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<RadiationCollectorComponent, OnIrradiatedEvent>(OnRadiation);
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SubscribeLocalEvent<RadiationCollectorComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<RadiationCollectorComponent, GasAnalyzerScanEvent>(OnAnalyzed);
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SubscribeLocalEvent<RadiationCollectorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<RadiationCollectorComponent, EntInsertedIntoContainerMessage>(OnTankChanged);
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SubscribeLocalEvent<RadiationCollectorComponent, EntRemovedFromContainerMessage>(OnTankChanged);
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SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
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}
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private bool TryGetLoadedGasTank(EntityUid uid, [NotNullWhen(true)] out GasTankComponent? gasTankComponent)
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{
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gasTankComponent = null;
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if (!_containerSystem.TryGetContainer(uid, GasTankContainer, out var container) || container.ContainedEntities.Count == 0)
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return false;
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if (!EntityManager.TryGetComponent(container.ContainedEntities.First(), out gasTankComponent))
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return false;
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return true;
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}
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private void OnMapInit(EntityUid uid, RadiationCollectorComponent component, MapInitEvent args)
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{
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TryGetLoadedGasTank(uid, out var gasTank);
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UpdateTankAppearance(uid, component, gasTank);
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}
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private void OnTankChanged(EntityUid uid, RadiationCollectorComponent component, ContainerModifiedMessage args)
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{
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TryGetLoadedGasTank(uid, out var gasTank);
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UpdateTankAppearance(uid, component, gasTank);
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}
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private void OnInteractHand(EntityUid uid, RadiationCollectorComponent component, InteractHandEvent args)
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{
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if (TryComp(uid, out UseDelayComponent? useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
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return;
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ToggleCollector(uid, args.User, component);
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}
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private void OnRadiation(EntityUid uid, RadiationCollectorComponent component, OnIrradiatedEvent args)
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{
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if (!component.Enabled || component.RadiationReactiveGases == null)
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return;
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if (!TryGetLoadedGasTank(uid, out var gasTankComponent))
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return;
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var charge = 0f;
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foreach (var gas in component.RadiationReactiveGases)
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{
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float reactantMol = gasTankComponent.Air.GetMoles(gas.ReactantPrototype);
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float delta = args.TotalRads * reactantMol * gas.ReactantBreakdownRate;
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// We need to offset the huge power gains possible when using very cold gases
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// (they allow you to have a much higher molar concentrations of gas in the tank).
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// Hence power output is modified using the Michaelis-Menten equation,
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// it will heavily penalise the power output of low temperature reactions:
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// 300K = 100% power output, 73K = 49% power output, 1K = 1% power output
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float temperatureMod = 1.5f * gasTankComponent.Air.Temperature / (150f + gasTankComponent.Air.Temperature);
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charge += args.TotalRads * reactantMol * component.ChargeModifier * gas.PowerGenerationEfficiency * temperatureMod;
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if (delta > 0)
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{
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gasTankComponent.Air.AdjustMoles(gas.ReactantPrototype, -Math.Min(delta, reactantMol));
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}
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if (gas.Byproduct != null)
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{
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gasTankComponent.Air.AdjustMoles((int) gas.Byproduct, delta * gas.MolarRatio);
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}
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}
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if (TryComp<PowerSupplierComponent>(uid, out var comp))
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{
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int powerHoldoverTicks = _gameTiming.TickRate * 2; // number of ticks to hold radiation
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component.PowerTicksLeft = powerHoldoverTicks;
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comp.MaxSupply = component.Enabled ? charge : 0;
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}
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// Update appearance
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UpdatePressureIndicatorAppearance(uid, component, gasTankComponent);
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}
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private void PostSync(NetworkBatteryPostSync ev)
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{
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// This is run every power tick. Used to decrement the PowerTicksLeft counter.
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var query = EntityQueryEnumerator<RadiationCollectorComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.PowerTicksLeft > 0)
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{
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component.PowerTicksLeft -= 1;
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}
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else if (TryComp<PowerSupplierComponent>(uid, out var comp))
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{
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comp.MaxSupply = 0;
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}
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}
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}
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private void OnExamined(EntityUid uid, RadiationCollectorComponent component, ExaminedEvent args)
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{
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if (!TryGetLoadedGasTank(uid, out var gasTank))
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{
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args.PushMarkup(Loc.GetString("power-radiation-collector-gas-tank-missing"));
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return;
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}
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args.PushMarkup(Loc.GetString("power-radiation-collector-gas-tank-present"));
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}
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private void OnAnalyzed(EntityUid uid, RadiationCollectorComponent component, GasAnalyzerScanEvent args)
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{
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if (!TryGetLoadedGasTank(uid, out var gasTankComponent))
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return;
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args.GasMixtures = new Dictionary<string, GasMixture?> { { Name(uid), gasTankComponent.Air } };
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}
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public void ToggleCollector(EntityUid uid, EntityUid? user = null, RadiationCollectorComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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SetCollectorEnabled(uid, !component.Enabled, user, component);
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}
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public void SetCollectorEnabled(EntityUid uid, bool enabled, EntityUid? user = null, RadiationCollectorComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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component.Enabled = enabled;
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// Show message to the player
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if (user != null)
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{
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var msg = component.Enabled ? "radiation-collector-component-use-on" : "radiation-collector-component-use-off";
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_popupSystem.PopupEntity(Loc.GetString(msg), uid);
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}
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// Update appearance
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UpdateMachineAppearance(uid, component);
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}
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private void UpdateMachineAppearance(EntityUid uid, RadiationCollectorComponent component, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref appearance))
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return;
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var state = component.Enabled ? RadiationCollectorVisualState.Active : RadiationCollectorVisualState.Deactive;
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_appearance.SetData(uid, RadiationCollectorVisuals.VisualState, state, appearance);
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}
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private void UpdatePressureIndicatorAppearance(EntityUid uid, RadiationCollectorComponent component, GasTankComponent? gasTank = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref appearance, false))
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return;
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if (gasTank == null || gasTank.Air.Pressure < 10)
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_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 0, appearance);
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else if (gasTank.Air.Pressure < Atmospherics.OneAtmosphere)
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_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 1, appearance);
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else if (gasTank.Air.Pressure < 3f * Atmospherics.OneAtmosphere)
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_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 2, appearance);
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else
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_appearance.SetData(uid, RadiationCollectorVisuals.PressureState, 3, appearance);
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}
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private void UpdateTankAppearance(EntityUid uid, RadiationCollectorComponent component, GasTankComponent? gasTank = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref appearance, false))
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return;
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_appearance.SetData(uid, RadiationCollectorVisuals.TankInserted, gasTank != null, appearance);
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UpdatePressureIndicatorAppearance(uid, component, gasTank, appearance);
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}
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}
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