Files
tbd-station-14/Content.Shared/Clothing/EntitySystems/MaskSystem.cs
2023-12-14 13:49:26 -07:00

74 lines
2.7 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Clothing.Components;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Popups;
using Robust.Shared.Timing;
namespace Content.Shared.Clothing.EntitySystems;
public sealed class MaskSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaskComponent, ToggleMaskEvent>(OnToggleMask);
SubscribeLocalEvent<MaskComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<MaskComponent, GotUnequippedEvent>(OnGotUnequipped);
}
private void OnGetActions(EntityUid uid, MaskComponent component, GetItemActionsEvent args)
{
if (!args.InHands)
args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnToggleMask(Entity<MaskComponent> ent, ref ToggleMaskEvent args)
{
var (uid, mask) = ent;
if (mask.ToggleActionEntity == null || !_timing.IsFirstTimePredicted)
return;
if (!_inventorySystem.TryGetSlotEntity(args.Performer, "mask", out var existing) || !uid.Equals(existing))
return;
mask.IsToggled ^= true;
_actionSystem.SetToggled(mask.ToggleActionEntity, mask.IsToggled);
if (mask.IsToggled)
_popupSystem.PopupEntity(Loc.GetString("action-mask-pull-down-popup-message", ("mask", uid)), args.Performer, args.Performer);
else
_popupSystem.PopupEntity(Loc.GetString("action-mask-pull-up-popup-message", ("mask", uid)), args.Performer, args.Performer);
ToggleMaskComponents(uid, mask, args.Performer);
}
// set to untoggled when unequipped, so it isn't left in a 'pulled down' state
private void OnGotUnequipped(EntityUid uid, MaskComponent mask, GotUnequippedEvent args)
{
if (mask.ToggleActionEntity == null)
return;
mask.IsToggled = false;
Dirty(uid, mask);
_actionSystem.SetToggled(mask.ToggleActionEntity, mask.IsToggled);
ToggleMaskComponents(uid, mask, args.Equipee, true);
}
private void ToggleMaskComponents(EntityUid uid, MaskComponent mask, EntityUid wearer, bool isEquip = false)
{
var maskEv = new ItemMaskToggledEvent(wearer, mask.IsToggled, isEquip);
RaiseLocalEvent(uid, ref maskEv);
var wearerEv = new WearerMaskToggledEvent(mask.IsToggled);
RaiseLocalEvent(uid, ref wearerEv);
}
}