* Conveyor optimisations - Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it. - Sleeping for entities getting conveyed into walls. * Blocker version * Finish * Final * Mob collisions * impulses * Collision smoothing * Locked in * 30tps working * r * fixes * Best * Fixes + CVars * CVars in place * Pushies * Opt attempt 1 * Revert "Opt attempt 1" This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676. * Fix mispredicts * Ready-ish * better * Cleanup * Fix conveyor power mispredict * Forgetting to actually do deltas * Fix buckle pushes * Bagel save * Revert "Bagel save" This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2. * Conveyor resave * Fix prediction * Mob movement rewrite * Bandaid * Working version * Tentatively working * Friction to fix cornering * More fixes * Revert bagel * Revert this * Bad parity * Working * Fixes * Woops * Doc comments * Pen cap cvar * StandingState cleanup and sub * Fix downed mobs * fish * client * Disable pushing on tests * More variables * Movement mods * Mass diff * 1 more tweak * Cvar
25 lines
840 B
C#
25 lines
840 B
C#
using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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namespace Content.Server.Movement.Commands;
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/// <summary>
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/// Temporary command to enable admins to toggle the mob collision cvar.
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/// </summary>
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[AdminCommand(AdminFlags.VarEdit)]
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public sealed class ToggleMobCollisionCommand : IConsoleCommand
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{
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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public string Command => "toggle_mob_collision";
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public string Description => "Toggles mob collision";
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public string Help => Description;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_cfgManager.SetCVar(CCVars.MovementMobPushing, !_cfgManager.GetCVar(CCVars.MovementMobPushing));
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}
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}
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