Files
tbd-station-14/Content.Shared/Damage/DamageType.cs
DrSmugleaf 02bca4c0d8 Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00

75 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Robust.Shared.Serialization;
namespace Content.Shared.Damage
{
[Serializable, NetSerializable]
public enum DamageType
{
Blunt,
Slash,
Piercing,
Heat,
Shock,
Cold,
Poison,
Radiation,
Asphyxiation,
Bloodloss,
Cellular
}
public static class DamageTypeExtensions
{
// TODO: Automatically generate this
private static readonly ImmutableDictionary<DamageType, DamageClass> TypeToClass =
new Dictionary<DamageType, DamageClass>
{
{DamageType.Blunt, DamageClass.Brute},
{DamageType.Slash, DamageClass.Brute},
{DamageType.Piercing, DamageClass.Brute},
{DamageType.Heat, DamageClass.Burn},
{DamageType.Shock, DamageClass.Burn},
{DamageType.Cold, DamageClass.Burn},
{DamageType.Poison, DamageClass.Toxin},
{DamageType.Radiation, DamageClass.Toxin},
{DamageType.Asphyxiation, DamageClass.Airloss},
{DamageType.Bloodloss, DamageClass.Airloss},
{DamageType.Cellular, DamageClass.Genetic}
}.ToImmutableDictionary();
public static DamageClass ToClass(this DamageType type)
{
return TypeToClass[type];
}
public static Dictionary<DamageType, int> ToDictionary()
{
return Enum.GetValues(typeof(DamageType))
.Cast<DamageType>()
.ToDictionary(type => type, type => 0);
}
public static Dictionary<DamageClass, int> ToClassDictionary(IReadOnlyDictionary<DamageType, int> types)
{
var classes = DamageClassExtensions.ToDictionary();
foreach (var @class in classes.Keys.ToList())
foreach (var type in @class.ToTypes())
{
if (!types.TryGetValue(type, out var damage))
{
continue;
}
classes[@class] += damage;
}
return classes;
}
}
}