Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/InstrumentSystem.cs
Víctor Aguilera Puerto cec722e19e CVars for MIDI instrument limits (#2632)
* CVars for MIDI instruments limits!

* Localize this

* Cache CVars in instrument systems

* better naming

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-11-27 17:12:45 +01:00

54 lines
1.6 KiB
C#

using Content.Client.GameObjects.Components.Instruments;
using Content.Shared;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public class InstrumentSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public override void Initialize()
{
base.Initialize();
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
}
public int MaxMidiEventsPerBatch { get; private set; }
public int MaxMidiEventsPerSecond { get; private set; }
private void OnMaxMidiEventsPerSecondChanged(int obj)
{
MaxMidiEventsPerSecond = obj;
}
private void OnMaxMidiEventsPerBatchChanged(int obj)
{
MaxMidiEventsPerBatch = obj;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_gameTiming.IsFirstTimePredicted)
{
return;
}
foreach (var instrumentComponent in EntityManager.ComponentManager.EntityQuery<InstrumentComponent>())
{
instrumentComponent.Update(frameTime);
}
}
}
}