* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
9 lines
197 B
C#
9 lines
197 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Power.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ActivatableUIRequiresPowerComponent : Component
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{
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}
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