* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
86 lines
3.4 KiB
C#
86 lines
3.4 KiB
C#
using System.Linq;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords.Components;
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using Content.Shared.StationRecords;
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using Robust.Server.GameObjects;
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namespace Content.Server.StationRecords.Systems;
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public sealed class GeneralStationRecordConsoleSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StationRecordsSystem _stationRecords = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<GeneralStationRecordConsoleComponent, RecordModifiedEvent>(UpdateUserInterface);
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SubscribeLocalEvent<GeneralStationRecordConsoleComponent, AfterGeneralRecordCreatedEvent>(UpdateUserInterface);
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SubscribeLocalEvent<GeneralStationRecordConsoleComponent, RecordRemovedEvent>(UpdateUserInterface);
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Subs.BuiEvents<GeneralStationRecordConsoleComponent>(GeneralStationRecordConsoleKey.Key, subs =>
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{
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subs.Event<BoundUIOpenedEvent>(UpdateUserInterface);
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subs.Event<SelectStationRecord>(OnKeySelected);
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subs.Event<SetStationRecordFilter>(OnFiltersChanged);
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});
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}
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private void UpdateUserInterface<T>(Entity<GeneralStationRecordConsoleComponent> ent, ref T args)
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{
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UpdateUserInterface(ent);
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}
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// TODO: instead of copy paste shitcode for each record console, have a shared records console comp they all use
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// then have this somehow play nicely with creating ui state
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// if that gets done put it in StationRecordsSystem console helpers section :)
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private void OnKeySelected(Entity<GeneralStationRecordConsoleComponent> ent, ref SelectStationRecord msg)
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{
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ent.Comp.ActiveKey = msg.SelectedKey;
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UpdateUserInterface(ent);
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}
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private void OnFiltersChanged(Entity<GeneralStationRecordConsoleComponent> ent, ref SetStationRecordFilter msg)
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{
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if (ent.Comp.Filter == null ||
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ent.Comp.Filter.Type != msg.Type || ent.Comp.Filter.Value != msg.Value)
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{
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ent.Comp.Filter = new StationRecordsFilter(msg.Type, msg.Value);
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UpdateUserInterface(ent);
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}
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}
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private void UpdateUserInterface(Entity<GeneralStationRecordConsoleComponent> ent)
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{
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var (uid, console) = ent;
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var owningStation = _station.GetOwningStation(uid);
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if (!TryComp<StationRecordsComponent>(owningStation, out var stationRecords))
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{
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_ui.SetUiState(uid, GeneralStationRecordConsoleKey.Key, new GeneralStationRecordConsoleState());
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return;
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}
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var listing = _stationRecords.BuildListing((owningStation.Value, stationRecords), console.Filter);
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switch (listing.Count)
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{
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case 0:
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_ui.SetUiState(uid, GeneralStationRecordConsoleKey.Key, new GeneralStationRecordConsoleState());
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return;
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case 1:
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console.ActiveKey = listing.Keys.First();
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break;
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}
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if (console.ActiveKey is not { } id)
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return;
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var key = new StationRecordKey(id, owningStation.Value);
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_stationRecords.TryGetRecord<GeneralStationRecord>(key, out var record, stationRecords);
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GeneralStationRecordConsoleState newState = new(id, record, listing, console.Filter);
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_ui.SetUiState(uid, GeneralStationRecordConsoleKey.Key, newState);
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}
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}
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