* added signal control to portable generators * added documentation * Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs * added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype * made GeneratorSignalControlComponent nicer * implemented auto-revving * added back necessary dependency * can't send do-after event manually * repeat now works with auto revving * fixed * removed vv * stopping generating when it is revving now makes it stop revving * Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * used resolve instead of TryComp --------- Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: Kara <lunarautomaton6@gmail.com>
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System.ComponentModel;
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using Content.Server.DeviceLinking.Events;
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using Content.Shared.Power.Generator;
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namespace Content.Server.Power.Generator;
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public sealed class GeneratorSignalControlSystem: EntitySystem
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{
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[Dependency] private readonly GeneratorSystem _generator = default!;
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[Dependency] private readonly ActiveGeneratorRevvingSystem _revving = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GeneratorSignalControlComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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/// <summary>
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/// Change the state of the generator depending on what signal is sent.
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/// </summary>
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private void OnSignalReceived(EntityUid uid, GeneratorSignalControlComponent component, SignalReceivedEvent args)
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{
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if (!TryComp<FuelGeneratorComponent>(uid, out var generator))
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return;
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if (args.Port == component.OnPort)
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{
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_revving.StartAutoRevving(uid);
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}
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else if (args.Port == component.OffPort)
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{
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_generator.SetFuelGeneratorOn(uid, false, generator);
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_revving.StopAutoRevving(uid);
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}
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else if (args.Port == component.TogglePort)
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{
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if (generator.On)
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{
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_generator.SetFuelGeneratorOn(uid, false, generator);
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_revving.StopAutoRevving(uid);
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}
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else
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{
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_revving.StartAutoRevving(uid);
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}
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}
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}
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}
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