* added signal control to portable generators * added documentation * Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs * added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype * made GeneratorSignalControlComponent nicer * implemented auto-revving * added back necessary dependency * can't send do-after event manually * repeat now works with auto revving * fixed * removed vv * stopping generating when it is revving now makes it stop revving * Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * used resolve instead of TryComp --------- Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: Kara <lunarautomaton6@gmail.com>
30 lines
921 B
C#
30 lines
921 B
C#
using Content.Shared.DeviceLinking;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Power.Generator;
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/// <summary>
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/// When attached to an entity with <see cref="FuelGeneratorComponent"/> it will allow the signal network to exert control over the generator.
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/// </summary>
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[RegisterComponent]
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public sealed partial class GeneratorSignalControlComponent: Component
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{
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/// <summary>
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/// The port that should be invoked when turning the generator on.
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/// </summary>
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[DataField]
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public ProtoId<SinkPortPrototype> OnPort = "On";
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/// <summary>
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/// The port that should be invoked when turning the generator off.
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/// </summary>
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[DataField]
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public ProtoId<SinkPortPrototype> OffPort = "Off";
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/// <summary>
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/// The port that should be invoked when toggling the generator.
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/// </summary>
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[DataField]
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public ProtoId<SinkPortPrototype> TogglePort = "Toggle";
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}
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