Files
tbd-station-14/Content.Server/ParticleAccelerator/Wires/ParticleAcceleratorLimiterWireAction.cs
metalgearsloth 5896e68752 Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00

69 lines
2.5 KiB
C#

using Content.Server.ParticleAccelerator.Components;
using Content.Server.ParticleAccelerator.EntitySystems;
using Content.Server.Popups;
using Content.Server.Wires;
using Content.Shared.Popups;
using Content.Shared.Singularity.Components;
using Content.Shared.Wires;
using Robust.Shared.Player;
namespace Content.Server.ParticleAccelerator.Wires;
public sealed partial class ParticleAcceleratorLimiterWireAction : ComponentWireAction<ParticleAcceleratorControlBoxComponent>
{
public override string Name { get; set; } = "wire-name-pa-limiter";
public override Color Color { get; set; } = Color.Teal;
public override object StatusKey { get; } = ParticleAcceleratorWireStatus.Limiter;
public override StatusLightData? GetStatusLightData(Wire wire)
{
var result = base.GetStatusLightData(wire);
if (result.HasValue
&& EntityManager.TryGetComponent<ParticleAcceleratorControlBoxComponent>(wire.Owner, out var controller)
&& controller.MaxStrength >= ParticleAcceleratorPowerState.Level3)
result = new(Color.Purple, result.Value.State, result.Value.Text);
return result;
}
public override StatusLightState? GetLightState(Wire wire, ParticleAcceleratorControlBoxComponent component)
{
return StatusLightState.On;
}
public override bool Cut(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
controller.MaxStrength = ParticleAcceleratorPowerState.Level3;
return true;
}
public override bool Mend(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
controller.MaxStrength = ParticleAcceleratorPowerState.Level2;
if (controller.SelectedStrength <= controller.MaxStrength || controller.StrengthLocked)
return true;
// Yes, it's a feature that mending this wire WON'T WORK if the strength wire is also cut.
// Since that blocks SetStrength().
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
paSystem.SetStrength(wire.Owner, controller.MaxStrength, user, controller);
return true;
}
public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
EntityManager.System<PopupSystem>().PopupEntity(
Loc.GetString("particle-accelerator-control-box-component-wires-update-limiter-on-pulse"),
user,
PopupType.SmallCaution
);
}
public override void Update(Wire wire)
{
}
}