* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
using System.Linq;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.PowerCell;
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using Content.Shared.Medical.CrewMonitoring;
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using Content.Shared.Medical.SuitSensor;
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using Content.Shared.Pinpointer;
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using Robust.Server.GameObjects;
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namespace Content.Server.Medical.CrewMonitoring;
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public sealed class CrewMonitoringConsoleSystem : EntitySystem
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{
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[Dependency] private readonly PowerCellSystem _cell = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, BoundUIOpenedEvent>(OnUIOpened);
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}
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private void OnRemove(EntityUid uid, CrewMonitoringConsoleComponent component, ComponentRemove args)
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{
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component.ConnectedSensors.Clear();
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}
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private void OnPacketReceived(EntityUid uid, CrewMonitoringConsoleComponent component, DeviceNetworkPacketEvent args)
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{
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var payload = args.Data;
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// Check command
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if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
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return;
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if (command != DeviceNetworkConstants.CmdUpdatedState)
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return;
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if (!payload.TryGetValue(SuitSensorConstants.NET_STATUS_COLLECTION, out Dictionary<string, SuitSensorStatus>? sensorStatus))
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return;
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component.ConnectedSensors = sensorStatus;
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UpdateUserInterface(uid, component);
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}
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private void OnUIOpened(EntityUid uid, CrewMonitoringConsoleComponent component, BoundUIOpenedEvent args)
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{
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if (!_cell.TryUseActivatableCharge(uid))
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return;
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UpdateUserInterface(uid, component);
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}
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private void UpdateUserInterface(EntityUid uid, CrewMonitoringConsoleComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (!_uiSystem.IsUiOpen(uid, CrewMonitoringUIKey.Key))
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return;
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// The grid must have a NavMapComponent to visualize the map in the UI
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var xform = Transform(uid);
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if (xform.GridUid != null)
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EnsureComp<NavMapComponent>(xform.GridUid.Value);
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// Update all sensors info
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var allSensors = component.ConnectedSensors.Values.ToList();
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_uiSystem.SetUiState(uid, CrewMonitoringUIKey.Key, new CrewMonitoringState(allSensors));
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}
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}
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