* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
350 lines
13 KiB
C#
350 lines
13 KiB
C#
using System.Globalization;
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using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Hands.Systems;
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using Content.Server.Inventory;
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using Content.Server.Popups;
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using Content.Server.Chat.Systems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.StationRecords;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.StationRecords;
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using Content.Shared.UserInterface;
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using Content.Shared.Access.Systems;
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using Content.Shared.Bed.Cryostorage;
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using Content.Shared.Chat;
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using Content.Shared.Climbing.Systems;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Mind.Components;
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using Robust.Server.Audio;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.Enums;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Content.Server.Bed.Cryostorage;
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/// <inheritdoc/>
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public sealed class CryostorageSystem : SharedCryostorageSystem
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly ClimbSystem _climb = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly ServerInventorySystem _inventory = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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[Dependency] private readonly StationRecordsSystem _stationRecords = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CryostorageComponent, BeforeActivatableUIOpenEvent>(OnBeforeUIOpened);
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SubscribeLocalEvent<CryostorageComponent, CryostorageRemoveItemBuiMessage>(OnRemoveItemBuiMessage);
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SubscribeLocalEvent<CryostorageContainedComponent, PlayerSpawnCompleteEvent>(OnPlayerSpawned);
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SubscribeLocalEvent<CryostorageContainedComponent, MindRemovedMessage>(OnMindRemoved);
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_playerManager.PlayerStatusChanged += PlayerStatusChanged;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= PlayerStatusChanged;
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}
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private void OnBeforeUIOpened(Entity<CryostorageComponent> ent, ref BeforeActivatableUIOpenEvent args)
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{
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UpdateCryostorageUIState(ent);
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}
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private void OnRemoveItemBuiMessage(Entity<CryostorageComponent> ent, ref CryostorageRemoveItemBuiMessage args)
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{
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var (_, comp) = ent;
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var attachedEntity = args.Actor;
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var cryoContained = GetEntity(args.StoredEntity);
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if (!comp.StoredPlayers.Contains(cryoContained) || !IsInPausedMap(cryoContained))
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return;
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if (!HasComp<HandsComponent>(attachedEntity))
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return;
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if (!_accessReader.IsAllowed(attachedEntity, ent))
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{
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_popup.PopupEntity(Loc.GetString("cryostorage-popup-access-denied"), attachedEntity, attachedEntity);
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return;
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}
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EntityUid? entity = null;
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if (args.Type == CryostorageRemoveItemBuiMessage.RemovalType.Hand)
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{
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if (_hands.TryGetHand(cryoContained, args.Key, out var hand))
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entity = hand.HeldEntity;
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}
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else
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{
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if (_inventory.TryGetSlotContainer(cryoContained, args.Key, out var slot, out _))
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entity = slot.ContainedEntity;
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}
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if (entity == null)
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return;
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AdminLog.Add(LogType.Action, LogImpact.High,
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$"{ToPrettyString(attachedEntity):player} removed item {ToPrettyString(entity)} from cryostorage-contained player " +
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$"{ToPrettyString(cryoContained):player}, stored in cryostorage {ToPrettyString(ent)}");
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_container.TryRemoveFromContainer(entity.Value);
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_transform.SetCoordinates(entity.Value, Transform(attachedEntity).Coordinates);
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_hands.PickupOrDrop(attachedEntity, entity.Value);
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UpdateCryostorageUIState(ent);
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}
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private void UpdateCryostorageUIState(Entity<CryostorageComponent> ent)
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{
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var state = new CryostorageBuiState(GetAllContainedData(ent));
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_ui.SetUiState(ent.Owner, CryostorageUIKey.Key, state);
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}
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private void OnPlayerSpawned(Entity<CryostorageContainedComponent> ent, ref PlayerSpawnCompleteEvent args)
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{
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// if you spawned into cryostorage, we're not gonna round-remove you.
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ent.Comp.GracePeriodEndTime = null;
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}
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private void OnMindRemoved(Entity<CryostorageContainedComponent> ent, ref MindRemovedMessage args)
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{
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var comp = ent.Comp;
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if (!TryComp<CryostorageComponent>(comp.Cryostorage, out var cryostorageComponent))
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return;
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if (comp.GracePeriodEndTime != null)
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comp.GracePeriodEndTime = Timing.CurTime + cryostorageComponent.NoMindGracePeriod;
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comp.AllowReEnteringBody = false;
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comp.UserId = args.Mind.Comp.UserId;
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}
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private void PlayerStatusChanged(object? sender, SessionStatusEventArgs args)
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{
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if (args.Session.AttachedEntity is not { } entity)
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return;
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if (!TryComp<CryostorageContainedComponent>(entity, out var containedComponent))
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return;
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if (args.NewStatus is SessionStatus.Disconnected or SessionStatus.Zombie)
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{
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containedComponent.AllowReEnteringBody = true;
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var delay = CompOrNull<CryostorageComponent>(containedComponent.Cryostorage)?.NoMindGracePeriod ?? TimeSpan.Zero;
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containedComponent.GracePeriodEndTime = Timing.CurTime + delay;
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containedComponent.UserId = args.Session.UserId;
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}
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else if (args.NewStatus == SessionStatus.InGame)
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{
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HandleCryostorageReconnection((entity, containedComponent));
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}
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}
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public void HandleEnterCryostorage(Entity<CryostorageContainedComponent> ent, NetUserId? userId)
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{
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var comp = ent.Comp;
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var cryostorageEnt = ent.Comp.Cryostorage;
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var station = _station.GetOwningStation(ent);
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var name = Name(ent.Owner);
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if (!TryComp<CryostorageComponent>(cryostorageEnt, out var cryostorageComponent))
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return;
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// if we have a session, we use that to add back in all the job slots the player had.
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if (userId != null)
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{
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foreach (var uniqueStation in _station.GetStationsSet())
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{
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if (!TryComp<StationJobsComponent>(uniqueStation, out var stationJobs))
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continue;
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if (!_stationJobs.TryGetPlayerJobs(uniqueStation, userId.Value, out var jobs, stationJobs))
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continue;
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foreach (var job in jobs)
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{
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_stationJobs.TryAdjustJobSlot(uniqueStation, job, 1, clamp: true);
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}
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_stationJobs.TryRemovePlayerJobs(uniqueStation, userId.Value, stationJobs);
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}
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}
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_audio.PlayPvs(cryostorageComponent.RemoveSound, ent);
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EnsurePausedMap();
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if (PausedMap == null)
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{
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Log.Error("CryoSleep map was unexpectedly null");
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return;
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}
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if (!CryoSleepRejoiningEnabled || !comp.AllowReEnteringBody)
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{
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if (userId != null && Mind.TryGetMind(userId.Value, out var mind) &&
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HasComp<CryostorageContainedComponent>(mind.Value.Comp.CurrentEntity))
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{
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_gameTicker.OnGhostAttempt(mind.Value, false);
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}
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}
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comp.AllowReEnteringBody = false;
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_transform.SetParent(ent, PausedMap.Value);
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cryostorageComponent.StoredPlayers.Add(ent);
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Dirty(ent, comp);
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UpdateCryostorageUIState((cryostorageEnt.Value, cryostorageComponent));
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AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(ent):player} was entered into cryostorage inside of {ToPrettyString(cryostorageEnt.Value)}");
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if (!TryComp<StationRecordsComponent>(station, out var stationRecords))
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return;
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var jobName = Loc.GetString("earlyleave-cryo-job-unknown");
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var recordId = _stationRecords.GetRecordByName(station.Value, name);
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if (recordId != null)
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{
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var key = new StationRecordKey(recordId.Value, station.Value);
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if (_stationRecords.TryGetRecord<GeneralStationRecord>(key, out var entry, stationRecords))
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jobName = entry.JobTitle;
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_stationRecords.RemoveRecord(key, stationRecords);
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}
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_chatSystem.DispatchStationAnnouncement(station.Value,
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Loc.GetString(
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"earlyleave-cryo-announcement",
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("character", name),
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("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
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), Loc.GetString("earlyleave-cryo-sender"),
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playDefaultSound: false
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);
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}
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private void HandleCryostorageReconnection(Entity<CryostorageContainedComponent> entity)
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{
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var (uid, comp) = entity;
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if (!CryoSleepRejoiningEnabled || !IsInPausedMap(uid))
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return;
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// how did you destroy these? they're indestructible.
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if (comp.Cryostorage is not { } cryostorage ||
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TerminatingOrDeleted(cryostorage) ||
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!TryComp<CryostorageComponent>(cryostorage, out var cryostorageComponent))
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{
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QueueDel(entity);
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return;
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}
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var cryoXform = Transform(cryostorage);
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_transform.SetParent(uid, cryoXform.ParentUid);
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_transform.SetCoordinates(uid, cryoXform.Coordinates);
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if (!_container.TryGetContainer(cryostorage, cryostorageComponent.ContainerId, out var container) ||
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!_container.Insert(uid, container, cryoXform))
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{
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_climb.ForciblySetClimbing(uid, cryostorage);
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}
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comp.GracePeriodEndTime = null;
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cryostorageComponent.StoredPlayers.Remove(uid);
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AdminLog.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(entity):player} re-entered the game from cryostorage {ToPrettyString(cryostorage)}");
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UpdateCryostorageUIState((cryostorage, cryostorageComponent));
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}
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protected override void OnInsertedContainer(Entity<CryostorageComponent> ent, ref EntInsertedIntoContainerMessage args)
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{
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var (uid, comp) = ent;
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if (args.Container.ID != comp.ContainerId)
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return;
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base.OnInsertedContainer(ent, ref args);
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var locKey = CryoSleepRejoiningEnabled
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? "cryostorage-insert-message-temp"
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: "cryostorage-insert-message-permanent";
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var msg = Loc.GetString(locKey, ("time", comp.GracePeriod.TotalMinutes));
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if (TryComp<ActorComponent>(args.Entity, out var actor))
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_chatManager.ChatMessageToOne(ChatChannel.Server, msg, msg, uid, false, actor.PlayerSession.Channel);
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}
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private List<CryostorageContainedPlayerData> GetAllContainedData(Entity<CryostorageComponent> ent)
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{
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var data = new List<CryostorageContainedPlayerData>();
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data.EnsureCapacity(ent.Comp.StoredPlayers.Count);
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foreach (var contained in ent.Comp.StoredPlayers)
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{
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data.Add(GetContainedData(contained));
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}
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return data;
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}
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private CryostorageContainedPlayerData GetContainedData(EntityUid uid)
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{
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var data = new CryostorageContainedPlayerData();
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data.PlayerName = Name(uid);
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data.PlayerEnt = GetNetEntity(uid);
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var enumerator = _inventory.GetSlotEnumerator(uid);
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while (enumerator.NextItem(out var item, out var slotDef))
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{
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data.ItemSlots.Add(slotDef.Name, Name(item));
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}
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foreach (var hand in _hands.EnumerateHands(uid))
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{
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if (hand.HeldEntity == null)
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continue;
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data.HeldItems.Add(hand.Name, Name(hand.HeldEntity.Value));
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}
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return data;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<CryostorageContainedComponent>();
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while (query.MoveNext(out var uid, out var containedComp))
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{
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if (containedComp.GracePeriodEndTime == null)
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continue;
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if (Timing.CurTime < containedComp.GracePeriodEndTime)
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continue;
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Mind.TryGetMind(uid, out _, out var mindComp);
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var id = mindComp?.UserId ?? containedComp.UserId;
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HandleEnterCryostorage((uid, containedComp), id);
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}
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}
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}
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