* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
301 lines
12 KiB
C#
301 lines
12 KiB
C#
using System.Linq;
|
|
using Content.Server.Atmos;
|
|
using Content.Server.Atmos.Components;
|
|
using Content.Server.NodeContainer;
|
|
using Content.Server.NodeContainer.Nodes;
|
|
using Content.Server.Popups;
|
|
using Content.Shared.Atmos;
|
|
using Content.Shared.Atmos.Components;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Events;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Player;
|
|
using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
|
|
|
|
namespace Content.Server.Atmos.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class GasAnalyzerSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly PopupSystem _popup = default!;
|
|
[Dependency] private readonly AtmosphereSystem _atmo = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
|
|
[Dependency] private readonly TransformSystem _transform = default!;
|
|
|
|
/// <summary>
|
|
/// Minimum moles of a gas to be sent to the client.
|
|
/// </summary>
|
|
private const float UIMinMoles = 0.01f;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<GasAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
|
|
SubscribeLocalEvent<GasAnalyzerComponent, GasAnalyzerDisableMessage>(OnDisabledMessage);
|
|
SubscribeLocalEvent<GasAnalyzerComponent, DroppedEvent>(OnDropped);
|
|
SubscribeLocalEvent<GasAnalyzerComponent, UseInHandEvent>(OnUseInHand);
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
var query = EntityQueryEnumerator<ActiveGasAnalyzerComponent>();
|
|
while (query.MoveNext(out var uid, out var analyzer))
|
|
{
|
|
// Don't update every tick
|
|
analyzer.AccumulatedFrametime += frameTime;
|
|
|
|
if (analyzer.AccumulatedFrametime < analyzer.UpdateInterval)
|
|
continue;
|
|
|
|
analyzer.AccumulatedFrametime -= analyzer.UpdateInterval;
|
|
|
|
if (!UpdateAnalyzer(uid))
|
|
RemCompDeferred<ActiveGasAnalyzerComponent>(uid);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates the analyzer when used in the world, scanning either the target entity or the tile clicked
|
|
/// </summary>
|
|
private void OnAfterInteract(EntityUid uid, GasAnalyzerComponent component, AfterInteractEvent args)
|
|
{
|
|
if (!args.CanReach)
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("gas-analyzer-component-player-cannot-reach-message"), args.User, args.User);
|
|
return;
|
|
}
|
|
ActivateAnalyzer(uid, component, args.User, args.Target);
|
|
OpenUserInterface(uid, args.User, component);
|
|
args.Handled = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates the analyzer with no target, so it only scans the tile the user was on when activated
|
|
/// </summary>
|
|
private void OnUseInHand(EntityUid uid, GasAnalyzerComponent component, UseInHandEvent args)
|
|
{
|
|
ActivateAnalyzer(uid, component, args.User);
|
|
args.Handled = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles analyzer activation logic
|
|
/// </summary>
|
|
private void ActivateAnalyzer(EntityUid uid, GasAnalyzerComponent component, EntityUid user, EntityUid? target = null)
|
|
{
|
|
component.Target = target;
|
|
component.User = user;
|
|
if (target != null)
|
|
component.LastPosition = Transform(target.Value).Coordinates;
|
|
else
|
|
component.LastPosition = null;
|
|
component.Enabled = true;
|
|
Dirty(uid, component);
|
|
UpdateAppearance(uid, component);
|
|
if (!HasComp<ActiveGasAnalyzerComponent>(uid))
|
|
AddComp<ActiveGasAnalyzerComponent>(uid);
|
|
UpdateAnalyzer(uid, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Close the UI, turn the analyzer off, and don't update when it's dropped
|
|
/// </summary>
|
|
private void OnDropped(EntityUid uid, GasAnalyzerComponent component, DroppedEvent args)
|
|
{
|
|
if (args.User is var userId && component.Enabled)
|
|
_popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, userId);
|
|
DisableAnalyzer(uid, component, args.User);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Closes the UI, sets the icon to off, and removes it from the update list
|
|
/// </summary>
|
|
private void DisableAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null, EntityUid? user = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return;
|
|
|
|
_userInterface.CloseUi(uid, GasAnalyzerUiKey.Key, user);
|
|
|
|
component.Enabled = false;
|
|
Dirty(uid, component);
|
|
UpdateAppearance(uid, component);
|
|
RemCompDeferred<ActiveGasAnalyzerComponent>(uid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disables the analyzer when the user closes the UI
|
|
/// </summary>
|
|
private void OnDisabledMessage(EntityUid uid, GasAnalyzerComponent component, GasAnalyzerDisableMessage message)
|
|
{
|
|
DisableAnalyzer(uid, component);
|
|
}
|
|
|
|
private void OpenUserInterface(EntityUid uid, EntityUid user, GasAnalyzerComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component, false))
|
|
return;
|
|
|
|
_userInterface.OpenUi(uid, GasAnalyzerUiKey.Key, user);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fetches fresh data for the analyzer. Should only be called by Update or when the user requests an update via refresh button
|
|
/// </summary>
|
|
private bool UpdateAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return false;
|
|
|
|
if (!TryComp(component.User, out TransformComponent? xform))
|
|
{
|
|
DisableAnalyzer(uid, component);
|
|
return false;
|
|
}
|
|
|
|
// check if the user has walked away from what they scanned
|
|
var userPos = xform.Coordinates;
|
|
if (component.LastPosition.HasValue)
|
|
{
|
|
// Check if position is out of range => don't update and disable
|
|
if (!component.LastPosition.Value.InRange(EntityManager, _transform, userPos, SharedInteractionSystem.InteractionRange))
|
|
{
|
|
if (component.User is { } userId && component.Enabled)
|
|
_popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, userId);
|
|
DisableAnalyzer(uid, component, component.User);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
var gasMixList = new List<GasMixEntry>();
|
|
|
|
// Fetch the environmental atmosphere around the scanner. This must be the first entry
|
|
var tileMixture = _atmo.GetContainingMixture(uid, true);
|
|
if (tileMixture != null)
|
|
{
|
|
gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), tileMixture.Volume, tileMixture.Pressure, tileMixture.Temperature,
|
|
GenerateGasEntryArray(tileMixture)));
|
|
}
|
|
else
|
|
{
|
|
// No gases were found
|
|
gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), 0f, 0f, 0f));
|
|
}
|
|
|
|
var deviceFlipped = false;
|
|
if (component.Target != null)
|
|
{
|
|
if (Deleted(component.Target))
|
|
{
|
|
component.Target = null;
|
|
DisableAnalyzer(uid, component, component.User);
|
|
return false;
|
|
}
|
|
|
|
// gas analyzed was used on an entity, try to request gas data via event for override
|
|
var ev = new GasAnalyzerScanEvent();
|
|
RaiseLocalEvent(component.Target.Value, ev);
|
|
|
|
if (ev.GasMixtures != null)
|
|
{
|
|
foreach (var mixes in ev.GasMixtures)
|
|
{
|
|
if (mixes.Item2 != null)
|
|
gasMixList.Add(new GasMixEntry(mixes.Item1, mixes.Item2.Volume, mixes.Item2.Pressure, mixes.Item2.Temperature, GenerateGasEntryArray(mixes.Item2)));
|
|
}
|
|
|
|
deviceFlipped = ev.DeviceFlipped;
|
|
}
|
|
else
|
|
{
|
|
// No override, fetch manually, to handle flippable devices you must subscribe to GasAnalyzerScanEvent
|
|
if (TryComp(component.Target, out NodeContainerComponent? node))
|
|
{
|
|
foreach (var pair in node.Nodes)
|
|
{
|
|
if (pair.Value is PipeNode pipeNode)
|
|
{
|
|
// check if the volume is zero for some reason so we don't divide by zero
|
|
if (pipeNode.Air.Volume == 0f)
|
|
continue;
|
|
// only display the gas in the analyzed pipe element, not the whole system
|
|
var pipeAir = pipeNode.Air.Clone();
|
|
pipeAir.Multiply(pipeNode.Volume / pipeNode.Air.Volume);
|
|
pipeAir.Volume = pipeNode.Volume;
|
|
gasMixList.Add(new GasMixEntry(pair.Key, pipeAir.Volume, pipeAir.Pressure, pipeAir.Temperature, GenerateGasEntryArray(pipeAir)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Don't bother sending a UI message with no content, and stop updating I guess?
|
|
if (gasMixList.Count == 0)
|
|
return false;
|
|
|
|
_userInterface.ServerSendUiMessage(uid, GasAnalyzerUiKey.Key,
|
|
new GasAnalyzerUserMessage(gasMixList.ToArray(),
|
|
component.Target != null ? Name(component.Target.Value) : string.Empty,
|
|
GetNetEntity(component.Target) ?? NetEntity.Invalid,
|
|
deviceFlipped));
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the appearance based on the analyzers Enabled state
|
|
/// </summary>
|
|
private void UpdateAppearance(EntityUid uid, GasAnalyzerComponent analyzer)
|
|
{
|
|
_appearance.SetData(uid, GasAnalyzerVisuals.Enabled, analyzer.Enabled);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generates a GasEntry array for a given GasMixture
|
|
/// </summary>
|
|
private GasEntry[] GenerateGasEntryArray(GasMixture? mixture)
|
|
{
|
|
var gases = new List<GasEntry>();
|
|
|
|
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
|
|
{
|
|
var gas = _atmo.GetGas(i);
|
|
|
|
if (mixture?[i] <= UIMinMoles)
|
|
continue;
|
|
|
|
if (mixture != null)
|
|
{
|
|
var gasName = Loc.GetString(gas.Name);
|
|
gases.Add(new GasEntry(gasName, mixture[i], gas.Color));
|
|
}
|
|
}
|
|
|
|
var gasesOrdered = gases.OrderByDescending(gas => gas.Amount);
|
|
|
|
return gasesOrdered.ToArray();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised when the analyzer is used. An atmospherics device that does not rely on a NodeContainer or
|
|
/// wishes to override the default analyzer behaviour of fetching all nodes in the attached NodeContainer
|
|
/// should subscribe to this and return the GasMixtures as desired. A device that is flippable should subscribe
|
|
/// to this event to report if it is flipped or not. See GasFilterSystem or GasMixerSystem for an example.
|
|
/// </summary>
|
|
public sealed class GasAnalyzerScanEvent : EntityEventArgs
|
|
{
|
|
/// <summary>
|
|
/// The string is for the name (ex "pipe", "inlet", "filter"), GasMixture for the corresponding gas mix. Add all mixes that should be reported when scanned.
|
|
/// </summary>
|
|
public List<(string, GasMixture?)>? GasMixtures;
|
|
|
|
/// <summary>
|
|
/// If the device is flipped. Flipped is defined as when the inline input is 90 degrees CW to the side input
|
|
/// </summary>
|
|
public bool DeviceFlipped;
|
|
}
|