* Content update for UI refactor * Big update * Sharing * Remaining content updates * First big update * Prototype updates * AUGH * Fix UI comp ref * Cleanup - Fix predicted message, fix item slots, fix interaction range check. * Fix regressions * Make this predictive idk why it wasn't. * Fix slime merge * Merge conflict * Fix merge
23 lines
601 B
C#
23 lines
601 B
C#
using Robust.Shared.Player;
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namespace Content.Server.Arcade.BlockGame;
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[RegisterComponent]
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public sealed partial class BlockGameArcadeComponent : Component
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{
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/// <summary>
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/// The currently active session of NT-BG.
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/// </summary>
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public BlockGame? Game = null;
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/// <summary>
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/// The player currently playing the active session of NT-BG.
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/// </summary>
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public EntityUid? Player = null;
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/// <summary>
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/// The players currently viewing (but not playing) the active session of NT-BG.
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/// </summary>
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public readonly List<EntityUid> Spectators = new();
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}
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