Files
tbd-station-14/Content.Client/Wall/ReinforcedWallVisualizer.cs
2022-08-13 22:28:34 -07:00

48 lines
1.4 KiB
C#

using Content.Shared.Wall;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Wall
{
[UsedImplicitly]
public sealed class ReinforcedWallVisualizer : AppearanceVisualizer
{
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData(ReinforcedWallVisuals.DeconstructionStage, out int stage))
{
SetDeconstructionStage(component, stage);
}
}
public void SetDeconstructionStage(AppearanceComponent component, int stage)
{
var entity = component.Owner;
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(entity, out ISpriteComponent? sprite)) return;
var index = sprite.LayerMapReserveBlank(ReinforcedWallVisualLayers.Deconstruction);
if (stage < 0)
{
sprite.LayerSetVisible(index, false);
return;
}
sprite.LayerSetVisible(index, true);
sprite.LayerSetState(index, $"reinf_construct-{stage}");
}
}
public enum ReinforcedWallVisualLayers : byte
{
Deconstruction,
}
}