Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/SolutionRandomFillSystem.cs

38 lines
1.3 KiB
C#

using Content.Server.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionRandomFillSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RandomFillSolutionComponent, MapInitEvent>(OnRandomSolutionFillMapInit);
}
public void OnRandomSolutionFillMapInit(EntityUid uid, RandomFillSolutionComponent component, MapInitEvent args)
{
var target = _solutionsSystem.EnsureSolution(uid, component.Solution);
var reagent = _proto.Index<WeightedRandomPrototype>(component.WeightedRandomId).Pick(_random);
if (!_proto.TryIndex<ReagentPrototype>(reagent, out ReagentPrototype? reagentProto))
{
Logger.Error(
$"Tried to add invalid reagent Id {reagent} using SolutionRandomFill.");
return;
}
target.AddReagent(reagent, component.Quantity);
}
}