Files
tbd-station-14/Content.Shared/Teleportation/Components/PortalTimeoutComponent.cs
Kara c821ca71aa Portals & hand teleporter (#13266)
* basic system with portals & linked ents

* hand tele sprites, no impl

* hand tele and teleportation works

* fancy it up

* oog

* special case projectiles

* predict portal-to-portal teleportation

* this stuff

* check nullspace

* sloth

* give to rd instead

* i guess this can probably happen

* docs
2023-01-02 19:58:25 -06:00

30 lines
862 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Teleportation.Components;
/// <summary>
/// Attached to an entity after portal transit to mark that they should not immediately be portaled back
/// at the end destination.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class PortalTimeoutComponent : Component
{
/// <summary>
/// The portal that was entered. Null if coming from a hand teleporter, etc.
/// </summary>
[ViewVariables, DataField("enteredPortal")]
public EntityUid? EnteredPortal = null;
}
[Serializable, NetSerializable]
public sealed class PortalTimeoutComponentState : ComponentState
{
public EntityUid? EnteredPortal;
public PortalTimeoutComponentState(EntityUid? enteredPortal)
{
EnteredPortal = enteredPortal;
}
}