Files
tbd-station-14/Content.Shared/Shuttles/BUIStates/ShuttleConsoleBoundInterfaceState.cs
metalgearsloth b9e876ca92 The real movement refactor (#9645)
* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
2022-07-16 13:51:52 +10:00

37 lines
1.1 KiB
C#

using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Shuttles.BUIStates;
[Serializable, NetSerializable]
public sealed class ShuttleConsoleBoundInterfaceState : RadarConsoleBoundInterfaceState
{
/// <summary>
/// The current FTL state.
/// </summary>
public readonly FTLState FTLState;
/// <summary>
/// When the next FTL state change happens.
/// </summary>
public readonly TimeSpan FTLTime;
public List<(EntityUid Entity, string Destination, bool Enabled)> Destinations;
public ShuttleConsoleBoundInterfaceState(
FTLState ftlState,
TimeSpan ftlTime,
List<(EntityUid Entity, string Destination, bool Enabled)> destinations,
float maxRange,
EntityCoordinates? coordinates,
Angle? angle,
List<DockingInterfaceState> docks) : base(maxRange, coordinates, angle, docks)
{
FTLState = ftlState;
FTLTime = ftlTime;
Destinations = destinations;
}
}