Files
tbd-station-14/Content.Shared/Morgue/Components/MorgueComponent.cs
2023-05-29 10:44:11 +10:00

28 lines
797 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Morgue.Components;
[RegisterComponent, NetworkedComponent]
public sealed class MorgueComponent : Component
{
/// <summary>
/// Whether or not the morgue beeps if a living player is inside.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("doSoulBeep")]
public bool DoSoulBeep = true;
[ViewVariables]
public float AccumulatedFrameTime = 0f;
/// <summary>
/// The amount of time between each beep.
/// </summary>
[ViewVariables]
public float BeepTime = 10f;
[DataField("occupantHasSoulAlarmSound")]
public SoundSpecifier OccupantHasSoulAlarmSound = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
}