27 lines
620 B
C#
27 lines
620 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Mech.Components;
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/// <summary>
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/// Attached to entities piloting a <see cref="MechComponent"/>
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/// </summary>
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/// <remarks>
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/// Get in the robot, Shinji
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/// </remarks>
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[RegisterComponent, NetworkedComponent]
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public sealed class MechPilotComponent : Component
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{
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/// <summary>
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/// The mech being piloted
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityUid Mech;
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}
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[Serializable, NetSerializable]
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public sealed class MechPilotComponentState : ComponentState
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{
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public EntityUid Mech;
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}
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