* belt multithreading * moves away from multithreading and changes setting awake directly to physics system method * prediction for conveyors * Fixes missing reference in FaxSystem * Fixes oddities * Adds networked to conveyor components * Some more cleanup. * reverts power change event * Removes the event, fixes a file * Should fix the rest of the weird additions * More cleanup to fix extra files * Fixes again * fix * fixes fax system * Adds component state, cleans up the dependencies * Checks for prediction * Merge conflicts * powa --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
13 lines
257 B
C#
13 lines
257 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Conveyor;
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/// <summary>
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/// Used to track which conveyors are relevant in case there's a lot of them.
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/// </summary>
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[RegisterComponent]
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public sealed class ActiveConveyorComponent : Component
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{
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}
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