24 lines
684 B
C#
24 lines
684 B
C#
using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Climbing
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{
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[RegisterComponent, NetworkedComponent]
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public sealed class ClimbableComponent : Component
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{
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/// <summary>
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/// The range from which this entity can be climbed.
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/// </summary>
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[DataField("range")] public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
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/// <summary>
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/// The time it takes to climb onto the entity.
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/// </summary>
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[DataField("delay")]
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public float ClimbDelay = 0.8f;
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}
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}
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