Files
tbd-station-14/Content.Server/Tabletop/TabletopSetup.cs
eclips_e 01a0e2002a Librarian gameplay (DND, but in SS14) (#17041)
* D&D character sheets

* Tabletop improvements

* Grass battlemap

* You can now put shit inside of the board

* change variable name

* make the grass tabletop better, again

* update the damn thing AGAIN

* update the shit AGAIN

* You can now take stuff out of tabletops

* Make it use parenting to avoid zany bugs

* MORE battlemaps! Battlemaps for everyone!

* You can now dump out pieces + cleanup

* All (most) non-game pieces should fall to the ground

* make the verb a bit more responsive

* Librarian content officially done

* fix tests i think

* i forgot the sheet

* Smidgen of refactoring

* You can no longer put high risk items inside of boards

* no boardgame defusal

* minor refactoring

* hoplogrma

* doc

* fix rt
2023-07-17 03:03:18 -06:00

21 lines
989 B
C#

using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Tabletop
{
[ImplicitDataDefinitionForInheritors]
public abstract class TabletopSetup
{
/// <summary>
/// Method for setting up a tabletop. Use this to spawn the board and pieces, etc.
/// Make sure you add every entity you create to the Entities hashset in the session.
/// </summary>
/// <param name="session">Tabletop session to set up. You'll want to grab the tabletop center position here for spawning entities.</param>
/// <param name="entityManager">Dependency that can be used for spawning entities.</param>
public abstract void SetupTabletop(TabletopSession session, IEntityManager entityManager);
[DataField("boardPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string BoardPrototype = default!;
}
}