Files
tbd-station-14/Content.Server/StationEvents/Events/StationEventSystem.cs
metalgearsloth b0b1597aad Fix cargo gifts (#18449)
Some of the IDs were invalid and no typeserializer.
2023-07-30 12:53:54 -06:00

237 lines
8.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.StationEvents.Components;
using Content.Shared.Database;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// An abstract entity system inherited by all station events for their behavior.
/// </summary>
public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : Component
{
[Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly IRobustRandom RobustRandom = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] protected readonly ChatSystem ChatSystem = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] protected readonly StationSystem StationSystem = default!;
protected ISawmill Sawmill = default!;
public override void Initialize()
{
base.Initialize();
Sawmill = Logger.GetSawmill("stationevents");
}
/// <inheritdoc/>
protected override void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
if (stationEvent.StartAnnouncement != null)
{
ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(stationEvent.StartAnnouncement), playSound: false, colorOverride: Color.Gold);
}
Audio.PlayGlobal(stationEvent.StartAudio, Filter.Broadcast(), true);
stationEvent.StartTime = _timing.CurTime + stationEvent.StartDelay;
}
/// <inheritdoc/>
protected override void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventStarted, LogImpact.High, $"Event started: {ToPrettyString(uid)}");
if (stationEvent.Duration != null)
{
var duration = stationEvent.MaxDuration == null
? stationEvent.Duration
: TimeSpan.FromSeconds(RobustRandom.NextDouble(stationEvent.Duration.Value.TotalSeconds,
stationEvent.MaxDuration.Value.TotalSeconds));
stationEvent.EndTime = _timing.CurTime + duration;
}
}
/// <inheritdoc/>
protected override void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventStopped, $"Event ended: {ToPrettyString(uid)}");
if (stationEvent.EndAnnouncement != null)
{
ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(stationEvent.EndAnnouncement), playSound: false, colorOverride: Color.Gold);
}
Audio.PlayGlobal(stationEvent.EndAudio, Filter.Broadcast(), true);
}
/// <summary>
/// Called every tick when this event is running.
/// Events are responsible for their own lifetime, so this handles starting and ending after time.
/// </summary>
/// <inheritdoc/>
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<StationEventComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var stationEvent, out var ruleData))
{
if (!GameTicker.IsGameRuleAdded(uid, ruleData))
continue;
if (!GameTicker.IsGameRuleActive(uid, ruleData) && _timing.CurTime >= stationEvent.StartTime)
{
GameTicker.StartGameRule(uid, ruleData);
}
else if (stationEvent.EndTime != null && _timing.CurTime >= stationEvent.EndTime && GameTicker.IsGameRuleActive(uid, ruleData))
{
GameTicker.EndGameRule(uid, ruleData);
}
}
}
#region Helper Functions
protected void ForceEndSelf(EntityUid uid, GameRuleComponent? component = null)
{
GameTicker.EndGameRule(uid, component);
}
protected bool TryGetRandomStation([NotNullWhen(true)] out EntityUid? station, Func<EntityUid, bool>? filter = null)
{
var stations = new ValueList<EntityUid>();
if (filter == null)
{
stations.EnsureCapacity(Count<StationEventEligibleComponent>());
}
filter ??= _ => true;
var query = AllEntityQuery<StationEventEligibleComponent>();
while (query.MoveNext(out var uid, out _))
{
if (!filter(uid))
continue;
stations.Add(uid);
}
if (stations.Count == 0)
{
station = null;
return false;
}
// TODO: Engine PR.
station = stations[RobustRandom.Next(stations.Count)];
return true;
}
protected bool TryFindRandomTile(out Vector2i tile, [NotNullWhen(true)] out EntityUid? targetStation, out EntityUid targetGrid, out EntityCoordinates targetCoords)
{
tile = default;
targetCoords = EntityCoordinates.Invalid;
if (!TryGetRandomStation(out targetStation))
{
targetStation = EntityUid.Invalid;
targetGrid = EntityUid.Invalid;
return false;
}
var possibleTargets = Comp<StationDataComponent>(targetStation.Value).Grids;
if (possibleTargets.Count == 0)
{
targetGrid = EntityUid.Invalid;
return false;
}
targetGrid = RobustRandom.Pick(possibleTargets);
if (!TryComp<MapGridComponent>(targetGrid, out var gridComp))
return false;
var found = false;
var (gridPos, _, gridMatrix) = _transform.GetWorldPositionRotationMatrix(targetGrid);
var gridBounds = gridMatrix.TransformBox(gridComp.LocalAABB);
for (var i = 0; i < 10; i++)
{
var randomX = RobustRandom.Next((int) gridBounds.Left, (int) gridBounds.Right);
var randomY = RobustRandom.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
tile = new Vector2i(randomX - (int) gridPos.X, randomY - (int) gridPos.Y);
if (_atmosphere.IsTileSpace(targetGrid, Transform(targetGrid).MapUid, tile,
mapGridComp: gridComp)
|| _atmosphere.IsTileAirBlocked(targetGrid, tile, mapGridComp: gridComp))
{
continue;
}
found = true;
targetCoords = gridComp.GridTileToLocal(tile);
break;
}
return found;
}
public float GetSeverityModifier()
{
var ev = new GetSeverityModifierEvent();
RaiseLocalEvent(ev);
return ev.Modifier;
}
#endregion
}
/// <summary>
/// Raised broadcast to determine what the severity modifier should be for an event, some positive number that can be multiplied with various things.
/// Handled by usually other game rules (like the ramping scheduler).
/// Most events should try and make use of this if possible.
/// </summary>
public sealed class GetSeverityModifierEvent : EntityEventArgs
{
/// <summary>
/// Should be multiplied/added to rather than set, for commutativity.
/// </summary>
public float Modifier = 1.0f;
}