Files
tbd-station-14/Content.Server/StationEvents/Events/FalseAlarmRule.cs
2023-04-25 20:23:14 -04:00

29 lines
1.0 KiB
C#

using System.Linq;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
[UsedImplicitly]
public sealed class FalseAlarmRule : StationEventSystem<FalseAlarmRuleComponent>
{
[Dependency] private readonly EventManagerSystem _event = default!;
protected override void Started(EntityUid uid, FalseAlarmRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var allEv = _event.AllEvents().Select(p => p.Value).ToList();
var picked = RobustRandom.Pick(allEv);
if (picked.StartAnnouncement != null)
{
ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(picked.StartAnnouncement), playSound: false, colorOverride: Color.Gold);
}
Audio.PlayGlobal(picked.StartAudio, Filter.Broadcast(), true);
}
}