Files
tbd-station-14/Content.Server/Spreader/SpreaderNode.cs
2023-06-28 21:28:38 +10:00

39 lines
1.3 KiB
C#

using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.Map.Components;
namespace Content.Server.Spreader;
/// <summary>
/// Handles the node for <see cref="EdgeSpreaderComponent"/>.
/// Functions as a generic tile-based entity spreader for systems such as puddles or smoke.
/// </summary>
public sealed class SpreaderNode : Node
{
// [Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
/// <inheritdoc/>
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform, EntityQuery<NodeContainerComponent> nodeQuery, EntityQuery<TransformComponent> xformQuery,
MapGridComponent? grid, IEntityManager entMan)
{
if (grid == null)
yield break;
entMan.System<SpreaderSystem>().GetNeighbors(xform.Owner, Name, out _, out _, out var neighbors);
var _nodeContainer = entMan.System<NodeContainerSystem>();
foreach (var neighbor in neighbors)
{
if (!nodeQuery.TryGetComponent(neighbor, out var nodeContainer) ||
!_nodeContainer.TryGetNode<SpreaderNode>(nodeContainer, Name, out var neighborNode))
{
continue;
}
yield return neighborNode;
}
}
}