Files
tbd-station-14/Content.Server/Speech/Components/PirateAccentComponent.cs
brainfood1183 8e817e2b97 pirate content (#11799)
* pirate content

* pirate content

* merge

* merge

* update launchers

* trying to fix launcher error

* merge

* merge

* merge

* fix for launchers

* update to held cannon sprite

* attempt to fix issue

* first updates in long time

* changes mostly to sprites

* more sprite fixes

* more sprite changes

* json fixes

* small update

* new pirate crate

* update

* updae json

* fix eva

* update accent

* fix accentcomp

* improved pirate chest

* accent localized

* station to docks

* modified the pirate ship

* changed pda spawns for firstmate nad piratecaptain to passenger pdas

* fixes

* pirate accent

* removed  spacing in shotgun.yml

* redo accent

* fix

* removed no spawn from helmet hardsuit

* suffix capitalization

* tweaks

* a

* jusdt fixing up the hi and yes which are both replacement and not replacement and replaced.

* pirate accent fixes

* desc fix

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-04-09 22:47:40 -07:00

21 lines
507 B
C#

using Content.Server.Speech.EntitySystems;
namespace Content.Server.Speech.Components;
[RegisterComponent]
[Access(typeof(PirateAccentSystem))]
public sealed class PirateAccentComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("yarrChance")]
public readonly float YarrChance = 0.5f;
[ViewVariables]
public readonly List<string> PirateWords = new()
{
"accent-pirate-prefix-1",
"accent-pirate-prefix-2",
"accent-pirate-prefix-3"
};
}