Files
tbd-station-14/Content.Server/Security/Systems/DeployableBarrierSystem.cs
2023-02-13 12:22:37 +00:00

50 lines
1.7 KiB
C#

using Content.Server.Pulling;
using Content.Server.Security.Components;
using Content.Shared.Lock;
using Content.Shared.Pulling.Components;
using Content.Shared.Security;
using Robust.Server.GameObjects;
namespace Content.Server.Security.Systems
{
public sealed class DeployableBarrierSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeployableBarrierComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DeployableBarrierComponent, LockToggledEvent>(OnLockToggled);
}
private void OnStartup(EntityUid uid, DeployableBarrierComponent component, ComponentStartup args)
{
if (!TryComp(uid, out LockComponent? lockComponent))
return;
ToggleBarrierDeploy(uid, lockComponent.Locked);
}
private void OnLockToggled(EntityUid uid, DeployableBarrierComponent component, ref LockToggledEvent args)
{
ToggleBarrierDeploy(uid, args.Locked);
}
private void ToggleBarrierDeploy(EntityUid uid, bool isDeployed)
{
Transform(uid).Anchored = isDeployed;
var state = isDeployed ? DeployableBarrierState.Deployed : DeployableBarrierState.Idle;
_appearance.SetData(uid, DeployableBarrierVisuals.State, state);
if (TryComp<SharedPullableComponent>(uid, out var pullable))
_pulling.TryStopPull(pullable);
if (TryComp(uid, out PointLightComponent? light))
light.Enabled = isDeployed;
}
}
}