* Refactoring of antagonist roles and notifications about antagonist role assignment. Refactoring of traitor assignment methods and bug fixing. * Announcement files moved, code is adjusted to new revision * Play to entity changed to play to global cause of mono audio restrictions. * Path to audio files changed to sound specifiers, unique alerts for each role. * Uncommited changes * New alert sounds for each antag role. * PR review fixes * Antagonist role assignment sound notifications moved to Systems, sounds moved to Components. * License update * Fixed naming and redundant parameters --------- Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru>
25 lines
648 B
C#
25 lines
648 B
C#
using Content.Shared.Roles;
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namespace Content.Server.Roles;
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public abstract class AntagonistRole : Role
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{
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public AntagPrototype Prototype { get; }
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public override string Name { get; }
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public override bool Antagonist { get; }
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/// <summary>
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/// .ctor
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/// </summary>
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/// <param name="mind">A mind (player)</param>
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/// <param name="antagPrototype">Antagonist prototype</param>
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protected AntagonistRole(Mind.Mind mind, AntagPrototype antagPrototype) : base(mind)
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{
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Prototype = antagPrototype;
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Name = Loc.GetString(antagPrototype.Name);
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Antagonist = antagPrototype.Antagonist;
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}
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}
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