* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
21 lines
525 B
C#
21 lines
525 B
C#
using System.Threading;
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namespace Content.Server.Resist;
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[RegisterComponent]
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[Access(typeof(ResistLockerSystem))]
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public sealed class ResistLockerComponent : Component
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{
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/// <summary>
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/// How long will this locker take to kick open, defaults to 2 minutes
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/// </summary>
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[DataField("resistTime")]
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public float ResistTime = 120f;
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/// <summary>
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/// For quick exit if the player attempts to move while already resisting
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/// </summary>
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[ViewVariables]
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public bool IsResisting = false;
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}
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