Files
tbd-station-14/Content.Server/RatKing/RatKingSystem.cs
2023-04-03 12:42:30 +10:00

100 lines
3.6 KiB
C#

using Content.Server.Actions;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Atmos;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.RatKing
{
public sealed class RatKingSystem : EntitySystem
{
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly TransformSystem _xform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
}
private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
{
_action.AddAction(uid, component.ActionRaiseArmy, null);
_action.AddAction(uid, component.ActionDomain, null);
}
/// <summary>
/// Summons an allied rat servant at the King, costing a small amount of hunger
/// </summary>
private void OnRaiseArmy(EntityUid uid, RatKingComponent component, RatKingRaiseArmyActionEvent args)
{
if (args.Handled)
return;
if (!TryComp<HungerComponent>(uid, out var hunger))
return;
//make sure the hunger doesn't go into the negatives
if (hunger.CurrentHunger < component.HungerPerArmyUse)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, uid);
return;
}
args.Handled = true;
_hunger.ModifyHunger(uid, -component.HungerPerArmyUse, hunger);
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
}
/// <summary>
/// uses hunger to release a specific amount of miasma into the air. This heals the rat king
/// and his servants through a specific metabolism.
/// </summary>
private void OnDomain(EntityUid uid, RatKingComponent component, RatKingDomainActionEvent args)
{
if (args.Handled)
return;
if (!TryComp<HungerComponent>(uid, out var hunger))
return;
//make sure the hunger doesn't go into the negatives
if (hunger.CurrentHunger < component.HungerPerDomainUse)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, uid);
return;
}
args.Handled = true;
_hunger.ModifyHunger(uid, -component.HungerPerDomainUse, hunger);
_popup.PopupEntity(Loc.GetString("rat-king-domain-popup"), uid);
var transform = Transform(uid);
var indices = _xform.GetGridOrMapTilePosition(uid, transform);
var tileMix = _atmos.GetTileMixture(transform.GridUid, transform.MapUid, indices, true);
tileMix?.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
}
}
public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent
{
}
public sealed class RatKingDomainActionEvent : InstantActionEvent
{
}
};