Files
tbd-station-14/Content.Server/Objectives/Conditions/KillRandomPersonCondition.cs
ShadowCommander dd7032a860 Mind ECS (#16826)
2023-06-19 04:33:19 +10:00

35 lines
1.1 KiB
C#

using System.Linq;
using Content.Server.Mind.Components;
using Content.Server.Objectives.Interfaces;
using Content.Shared.Mobs.Components;
using JetBrains.Annotations;
using Robust.Shared.Random;
namespace Content.Server.Objectives.Conditions
{
[UsedImplicitly]
[DataDefinition]
public sealed class KillRandomPersonCondition : KillPersonCondition
{
public override IObjectiveCondition GetAssigned(Mind.Mind mind)
{
var allHumans = EntityManager.EntityQuery<MindContainerComponent>(true).Where(mc =>
{
var entity = mc.Mind?.OwnedEntity;
if (entity == default)
return false;
return EntityManager.TryGetComponent(entity, out MobStateComponent? mobState) &&
MobStateSystem.IsAlive(entity.Value, mobState) &&
mc.Mind != mind;
}).Select(mc => mc.Mind).ToList();
if (allHumans.Count == 0)
return new DieCondition(); // I guess I'll die
return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
}
}
}