Files
tbd-station-14/Content.Server/NPC/HTN/PrimitiveTasks/Operators/WaitOperator.cs
metalgearsloth c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00

39 lines
1.2 KiB
C#

namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
/// <summary>
/// Waits the specified amount of time. Removes the key when finished.
/// </summary>
public sealed class WaitOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
/// <summary>
/// Blackboard key for the time we'll wait for.
/// </summary>
[DataField("key", required: true)] public string Key = string.Empty;
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
if (!blackboard.TryGetValue<float>(Key, out var timer, _entManager))
{
return HTNOperatorStatus.Finished;
}
timer -= frameTime;
blackboard.SetValue(Key, timer);
return timer <= 0f ? HTNOperatorStatus.Finished : HTNOperatorStatus.Continuing;
}
public override void TaskShutdown(NPCBlackboard blackboard, HTNOperatorStatus status)
{
base.TaskShutdown(blackboard, status);
// The replacement plan may want this value so only dump it if we're successful.
if (status != HTNOperatorStatus.BetterPlan)
{
blackboard.Remove<float>(Key);
}
}
}