Files
tbd-station-14/Content.Server/NPC/HTN/HTNCompoundTask.cs
metalgearsloth c31c848afd Shooting NPCs and more (#18042)
* Add pirate shooting

* Shooting working

* Basics working

* Refactor time

* More conversion

* Update primitives

* Update yml

* weh

* Building again

* Draft

* weh

* b

* Start shutdown

* Starting to take form

* Code side done

* is it worky

* Fix prototypes

* stuff

* Shitty working

* Juke events working

* Even more cleanup

* RTX

* Fix interaction combat mode and compquery

* GetAmmoCount relays

* Fix rotation speed

* Juke fixes

* fixes

* weh

* The collision avoidance never ends

* Fixes

* Pause support

* framework

* lazy

* Fix idling

* Fix drip

* goobed

* Fix takeover shutdown bug

* Merge fixes

* shitter

* Fix carpos
2023-08-01 19:48:56 -05:00

16 lines
542 B
C#

using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.NPC.HTN;
/// <summary>
/// Represents a network of multiple tasks. This gets expanded out to its relevant nodes.
/// </summary>
/// <remarks>
/// This just points to a specific htnCompound prototype
/// </remarks>
public sealed class HTNCompoundTask : HTNTask, IHTNCompound
{
[DataField("task", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<HTNCompoundPrototype>))]
public string Task = string.Empty;
}