* Refactoring of antagonist roles and notifications about antagonist role assignment. Refactoring of traitor assignment methods and bug fixing. * Announcement files moved, code is adjusted to new revision * Play to entity changed to play to global cause of mono audio restrictions. * Path to audio files changed to sound specifiers, unique alerts for each role. * Uncommited changes * New alert sounds for each antag role. * PR review fixes * Antagonist role assignment sound notifications moved to Systems, sounds moved to Components. * License update * Fixed naming and redundant parameters --------- Co-authored-by: Титов Вячеслав Витальевич <rincew1nd@yandex.ru>
25 lines
754 B
C#
25 lines
754 B
C#
using Robust.Shared.Audio;
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namespace Content.Server.GameTicking.Rules.Components;
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[RegisterComponent, Access(typeof(PiratesRuleSystem))]
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public sealed class PiratesRuleComponent : Component
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{
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[ViewVariables]
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public List<Mind.Mind> Pirates = new();
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[ViewVariables]
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public EntityUid PirateShip = EntityUid.Invalid;
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[ViewVariables]
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public HashSet<EntityUid> InitialItems = new();
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[ViewVariables]
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public double InitialShipValue;
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/// <summary>
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/// Path to antagonist alert sound.
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/// </summary>
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[DataField("pirateAlertSound")]
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public readonly SoundSpecifier PirateAlertSound = new SoundPathSpecifier(
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"/Audio/Ambience/Antag/pirate_start.ogg",
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AudioParams.Default.WithVolume(4));
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}
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