Files
tbd-station-14/Content.Server/Chemistry/ReagentEffects/SatiateThirst.cs
2023-07-18 17:28:28 +02:00

32 lines
1.3 KiB
C#

using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Server.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects
{
/// <summary>
/// Default metabolism for drink reagents. Attempts to find a ThirstComponent on the target,
/// and to update it's thirst values.
/// </summary>
public sealed class SatiateThirst : ReagentEffect
{
private const float DefaultHydrationFactor = 3.0f;
/// How much thirst is satiated each metabolism tick. Not currently tied to
/// rate or anything.
[DataField("factor")]
public float HydrationFactor { get; set; } = DefaultHydrationFactor;
/// Satiate thirst if a ThirstComponent can be found
public override void Effect(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out ThirstComponent? thirst))
EntitySystem.Get<ThirstSystem>().UpdateThirst(thirst, HydrationFactor);
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-satiate-thirst", ("chance", Probability), ("relative", HydrationFactor / DefaultHydrationFactor));
}
}