Co-authored-by: Veritius <veritiusgaming@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
18 lines
324 B
C#
18 lines
324 B
C#
using Robust.Server.Player;
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namespace Content.Server.Afk.Events;
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/// <summary>
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/// Raised whenever a player goes afk.
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/// </summary>
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[ByRefEvent]
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public readonly struct AFKEvent
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{
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public readonly IPlayerSession Session;
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public AFKEvent(IPlayerSession playerSession)
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{
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Session = playerSession;
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}
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}
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