45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System.Text.Json;
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using Robust.Server.GameObjects;
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namespace Content.Server.Administration.Logs.Converters;
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[AdminLogConverter]
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public sealed class EntityUidConverter : AdminLogConverter<EntityUid>
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{
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// System.Text.Json actually keeps hold of your JsonSerializerOption instances in a cache on .NET 7.
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// Use a weak reference to avoid holding server instances live too long in integration tests.
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private WeakReference<IEntityManager> _entityManager = default!;
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public override void Init(IDependencyCollection dependencies)
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{
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_entityManager = new WeakReference<IEntityManager>(dependencies.Resolve<IEntityManager>());
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}
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public static void Write(Utf8JsonWriter writer, EntityUid value, JsonSerializerOptions options, IEntityManager entities)
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{
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writer.WriteStartObject();
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writer.WriteNumber("id", (int) value);
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if (entities.TryGetComponent(value, out MetaDataComponent? metaData))
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{
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writer.WriteString("name", metaData.EntityName);
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}
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if (entities.TryGetComponent(value, out ActorComponent? actor))
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{
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writer.WriteString("player", actor.PlayerSession.UserId.UserId);
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}
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writer.WriteEndObject();
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}
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public override void Write(Utf8JsonWriter writer, EntityUid value, JsonSerializerOptions options)
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{
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if (!_entityManager.TryGetTarget(out var entityManager))
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throw new InvalidOperationException("EntityManager got garbage collected!");
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Write(writer, value, options, entityManager);
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}
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}
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