51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Inventory;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class DeleteInventoryTest
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{
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// Test that when deleting an entity with an InventoryComponent,
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// any equipped items also get deleted.
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[Test]
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public async Task Test()
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{
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await using var pairTracker = await PoolManager.GetServerClient();
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var server = pairTracker.Pair.Server;
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var entMgr = server.ResolveDependency<IEntityManager>();
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var sysManager = server.ResolveDependency<IEntitySystemManager>();
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var coordinates = testMap.GridCoords;
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await server.WaitAssertion(() =>
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{
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// Spawn everything.
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var invSystem = sysManager.GetEntitySystem<InventorySystem>();
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var container = entMgr.SpawnEntity(null, coordinates);
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entMgr.EnsureComponent<InventoryComponent>(container);
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entMgr.EnsureComponent<ContainerManagerComponent>(container);
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var child = entMgr.SpawnEntity(null, coordinates);
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var item = entMgr.EnsureComponent<ClothingComponent>(child);
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sysManager.GetEntitySystem<ClothingSystem>().SetSlots(child, SlotFlags.HEAD, item);
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// Equip item.
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Assert.That(invSystem.TryEquip(container, child, "head"), Is.True);
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// Delete parent.
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entMgr.DeleteEntity(container);
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// Assert that child item was also deleted.
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Assert.That(item.Deleted, Is.True);
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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