Files
tbd-station-14/Content.IntegrationTests/Tests/Chemistry/DispenserTest.cs
2023-07-06 14:54:25 +10:00

46 lines
1.5 KiB
C#

using Content.Client.Chemistry.UI;
using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Chemistry;
using Content.Shared.Containers.ItemSlots;
namespace Content.IntegrationTests.Tests.Chemistry;
public sealed class DispenserTest : InteractionTest
{
/// <summary>
/// Basic test that checks that a beaker can be inserted and ejected from a dispenser.
/// </summary>
[Test]
public async Task InsertEjectBuiTest()
{
await SpawnTarget("ChemDispenser");
ToggleNeedPower();
// Insert beaker
await Interact("Beaker");
Assert.That(Hands.ActiveHandEntity, Is.Null);
// Open BUI
await Interact();
// Eject beaker via BUI.
var ev = new ItemSlotButtonPressedEvent(SharedChemMaster.InputSlotName);
await SendBui(ReagentDispenserUiKey.Key, ev);
// Beaker is back in the player's hands
Assert.That(Hands.ActiveHandEntity, Is.Not.Null);
AssertPrototype("Beaker", Hands.ActiveHandEntity);
// Re-insert the beaker
await Interact();
Assert.That(Hands.ActiveHandEntity, Is.Null);
// Re-eject using the button directly instead of sending a BUI event. This test is really just a test of the
// bui/window helper methods.
await ClickControl<ReagentDispenserWindow>(nameof(ReagentDispenserWindow.EjectButton));
await RunTicks(5);
Assert.That(Hands.ActiveHandEntity, Is.Not.Null);
AssertPrototype("Beaker", Hands.ActiveHandEntity);
}
}