Files
tbd-station-14/Content.Client/Mech/Ui/MechEquipmentControl.xaml.cs
Nemanja 913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00

29 lines
840 B
C#

using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Mech.Ui;
[GenerateTypedNameReferences]
public sealed partial class MechEquipmentControl : Control
{
public event Action? OnRemoveButtonPressed;
public MechEquipmentControl(string itemName, SpriteComponent? sprite, Control? fragment)
{
RobustXamlLoader.Load(this);
EquipmentName.SetMessage(itemName);
EquipmentView.Sprite = sprite;
RemoveButton.TexturePath = "/Textures/Interface/Nano/cross.svg.png";
if (fragment != null)
{
Separator.Visible = true;
CustomControlContainer.AddChild(fragment);
}
RemoveButton.OnPressed += _ => OnRemoveButtonPressed?.Invoke();
}
}