Files
tbd-station-14/Content.Client/Implants/ImplanterSystem.cs
2022-11-20 17:49:37 +11:00

34 lines
1.1 KiB
C#

using Content.Client.Implants.UI;
using Content.Client.Items;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
using Robust.Shared.GameStates;
namespace Content.Client.Implants;
public sealed class ImplanterSystem : SharedImplanterSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ImplanterComponent, ComponentHandleState>(OnHandleImplanterState);
SubscribeLocalEvent<ImplanterComponent, ItemStatusCollectMessage>(OnItemImplanterStatus);
}
private void OnHandleImplanterState(EntityUid uid, ImplanterComponent component, ref ComponentHandleState args)
{
if (args.Current is not ImplanterComponentState state)
return;
component.CurrentMode = state.CurrentMode;
component.ImplantOnly = state.ImplantOnly;
component.UiUpdateNeeded = true;
}
private void OnItemImplanterStatus(EntityUid uid, ImplanterComponent component, ItemStatusCollectMessage args)
{
args.Controls.Add(new ImplanterStatusControl(component));
}
}