Files
tbd-station-14/Content.Client/HotPotato/HotPotatoSystem.cs
Slava0135 c00bd9c247 Add hot potato (#14204)
Co-authored-by: AJCM <AJCM@tutanota.com>
2023-04-22 21:40:36 +10:00

27 lines
857 B
C#

using Content.Shared.HotPotato;
using Robust.Shared.Random;
using Robust.Shared.Timing;
public sealed class HotPotatoSystem : SharedHotPotatoSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var query = AllEntityQuery<ActiveHotPotatoComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (_timing.CurTime < comp.TargetTime)
continue;
comp.TargetTime = _timing.CurTime + TimeSpan.FromSeconds(comp.EffectCooldown);
Spawn("HotPotatoEffect", Transform(uid).MapPosition.Offset(_random.NextVector2(0.25f)));
}
}
}