Files
tbd-station-14/Content.Client/Doors/FirelockSystem.cs

28 lines
899 B
C#

using Content.Shared.Doors.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Doors;
public sealed class FirelockSystem : EntitySystem
{
[Dependency] protected readonly SharedAppearanceSystem AppearanceSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FirelockComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, FirelockComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
// Apply the closed lights bool to the sprite
bool unlitVisible =
(AppearanceSystem.TryGetData<bool>(uid, DoorVisuals.ClosedLights, out var closedLights, args.Component) &&
closedLights);
args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
}
}