Files
tbd-station-14/Content.Client/Decals/Overlays/DecalPlacementOverlay.cs
2023-07-08 14:08:32 +10:00

69 lines
2.2 KiB
C#

using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Shared.Enums;
using Robust.Shared.Map;
namespace Content.Client.Decals.Overlays;
public sealed class DecalPlacementOverlay : Overlay
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly DecalPlacementSystem _placement;
private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprite;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public DecalPlacementOverlay(DecalPlacementSystem placement, SharedTransformSystem transform, SpriteSystem sprite)
{
IoCManager.InjectDependencies(this);
_placement = placement;
_transform = transform;
_sprite = sprite;
}
protected override void Draw(in OverlayDrawArgs args)
{
var (decal, snap, rotation, color) = _placement.GetActiveDecal();
if (decal == null)
return;
var mouseScreenPos = _inputManager.MouseScreenPosition;
var mousePos = _eyeManager.ScreenToMap(mouseScreenPos);
if (mousePos.MapId != args.MapId)
return;
// No map support for decals
if (!_mapManager.TryFindGridAt(mousePos, out var gridUid, out var grid))
{
return;
}
var worldMatrix = _transform.GetWorldMatrix(gridUid);
var invMatrix = _transform.GetInvWorldMatrix(gridUid);
var handle = args.WorldHandle;
handle.SetTransform(worldMatrix);
var localPos = invMatrix.Transform(mousePos.Position);
if (snap)
{
localPos = (Vector2) localPos.Floored() + grid.TileSizeHalfVector;
}
// Nothing uses snap cardinals so probably don't need preview?
var aabb = Box2.UnitCentered.Translated(localPos);
var box = new Box2Rotated(aabb, rotation, localPos);
handle.DrawTextureRect(_sprite.Frame0(decal.Sprite), box, color);
handle.SetTransform(Matrix3.Identity);
}
}